

- Phoenix viewer second life local texture emissive update#
- Phoenix viewer second life local texture emissive full#
- Phoenix viewer second life local texture emissive series#
I used Normalmap compression setting and used channels Red and Green to define sky/coulds colors and add some movement near the sun area and all "lighted" clouds, so now skies live and their textures looks good I've also added Tesselation on the landscape materials, a feature that really adds to the environment surfaces variation feeling when you walk, for example, on Geonosis's Sand or near Lumberia's RockClifsĪnother cool thing is about the skymap, which was a bit ugly when you looked at it under sunscattered fog. )Īnd of course now all things are optimized so you can really make huge plains of grass or ultra-dense forests

Once this map is imported into unreal I can quickly draw my foliage, it's WIP, but it's really pleasant to play in this animated and peaceful forest. For this task, I reused the Lumberia cliff's heightmap mixed with some variators (a "variator" is a custom noise I made by hand, well it's just a cool grayscale texture ^^"), it was done on substance designer, which has a really nice potential for this I think (with a bit more practice I could do some cool base for my levels). Yeaaah, almost that ! Now I just need to create a real landscape heightmap. ( Here are few assets I made for Lumberia )īut if trees are cool, flowers adds a nicer touch to the landscape, so I tried to do some, and reworked how the grass worked ( from model to shader ) I wanted to make a mix between nature and these assets, and I also wanted to better the Mevenn's story, so here came Lumberia.I may add conceptarts later, I need to finish them and there's a lot to tell about this new placeįirst try with the first trees/grass shaders I made for Lumberia, cool but a bit noisy and damn laggy =/

Phoenix viewer second life local texture emissive full#
Lumberia is under construction as Geonosis and Space map, it's very WIP but at the moment it's my favorite environment, things here are flourish, vivid, and full of colors ! This map was born months ago just as an idea of making an environment with vegetation, a green touch and a needed breath into the project which had only rocks, sand and sci-fi props everywhere. Things are moving forward on our project, I've added a new map called "Lumberia" which is the natal planet of Mevenn, the heroin of the game. Note : you can follow the project's evolution on artstation : Īnd of course, constructive criticism is always appreciated I work on it with Thomas Chaumel who is the animator behind most of the moving characters & objects in Redemption (I do animation as well but…let's say I'm at a smaller level of XP ^^") The project may take place between Ep2 & Ep5 or more, I'm not done yet with the story. But you may see individual assets on separated projects if you wantĪs it's a fan project I don't spend the time I'd want on it, the evolution will be chaotic in terms of regularity ^^ Sorry in advance ! I'll add all things about it here, it's the project's main page. At the beginning it was just about a Jedi in a clone outfit and the more I spend time on it, the more new stuff is added to this base concept.
Phoenix viewer second life local texture emissive series#
"Star Wars - Redemption" is the temporary title I've found for a fan made project inspired mostly by the clone wars TV series and, of course, Star Wars universe.
Phoenix viewer second life local texture emissive update#
Note : Project's updates won't always be at the top of it, so when an update come, scroll to explore what's new !
